GTA 6 is one of the most anticipated games of recent years, and expectations for its open worlds and next-generation graphics grow with each new piece of information revealed. However, according to Obbe Vermeij, former developer at Rockstar Games, the inclusion of many explorable interiors could be a mistake. He explains that the procedural generation of these spaces tends to make them repetitive and lifeless, which harms the immersive experience for players.
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The statement came after a fan questioned on X (formerly Twitter) whether GTA 6 would feature a large number of accessible interior environments. Vermeij, who worked on titles such as GTA: San Andreas and GTA IV, got straight to the point. "We tried that in San Andreas and GTA IV, but ultimately gave up," he revealed. According to him, procedurally generated interiors tend to be monotonous and don't add significant value to the game.

The impact of accessibility in the open world
In recent titles in the franchise, such as GTA V, Rockstar increased the number of accessible interiors, allowing players to explore apartments, shops, and other enclosed spaces. However, most of these locations serve a purely decorative purpose, offering no relevant interactive elements.
Still, some scenarios have become iconic within the series. In GTA: Vice City, for example, there's a direct reference to the movie Scarface, with a bloody bathtub next to a chainsaw. In Liberty City, the player can enter the Statue of Liberty and find a giant human heart pulsating inside. These details have contributed to the emergence of theories and mysteries that surround the franchise to this day.
The point raised by Vermeij suggests that, despite graphical and technological advancements, Rockstar may choose to maintain a balance between accessible environments and those that serve only as part of the city's backdrop. This avoids a feeling of repetition and maintains the quality of exploration.

GTA 6 and the expectation for a denser world
GTA 6 promises to deliver one of the most detailed open worlds ever seen in video games, and the discussion about the accessibility of the interiors reinforces one of the challenges faced by developers. Creating a rich environment, but without compromising the experience with empty or purposeless scenarios, will be essential to guarantee the quality of the game.
Rockstar has not yet released details about the level of interior exploration in the new title. However, considering the evolution of the franchise and the advancement of technology, it is likely that GTA 6 will present a balance between realism and dynamic gameplay.
The game is scheduled for release in late 2025 and will first arrive on PlayStation 5 and Xbox Series X/S. A PC version has not yet been confirmed.

