Donkey Kong Bananza , exclusive Nintendo Switch 2 game , has already been tested by the world press and surprised his gameplay. However, although the game has fluidity most of the time, some moments show timely drops of performance.
Donkey Kong Bananza had prioritized visual impact

According to Kazuya Takahashi, director of the game, certain effects were intentionally applied. " We use techniques such as slow camera and hit stop to intensify the sensation of impacts ," he explained. In addition, he pointed out that the Voxel , used to allow massive destruction, can generate instability in scenes with abrupt changes in the scenario.
Nevertheless, the team does not see this as a problem. " Even with these occasional falls, fun and gameplay are still our priority ," Takahashi added. After all, the overall fluidity of the game remains satisfactory, according to the reports of those who tested.
Development started on the original switch

Initially planned for the first switch, Donkey Kong Bananza gained scale as advanced features were added. Subsequently, the production was migrated to Switch 2 due to the demand for more destructible elements on screen. “We wanted to create chain destruction with many different materials, which was only possible in the new hardware,” explained Takahashi.
However, Donkey Kong Bananza will be released on July 17 exclusively for Nintendo Switch 2 .
Follow the news on the official WhatsApp and follow AnimeNew on Instagram so as not to miss any update.