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Super Mario 64: The game was released on June 23, 1996

Rafael Shinzo
Shinzo
My name is Rafael Alves, known as Shinzo. I created the AnimeNew website in 2009 to offer news about anime, manga, and games directly from Japan.

On June 23, 1996 , the world was introduced to one of the games in history: Super Mario 64. Released alongside the Nintendo 64 , the game marked the franchise's debut in a fully three-dimensional environment—and forever changed the action-adventure genre.

Ultimately, it was in this title that players could, for the first time , freely explore 3D environments full of secrets, challenges, and freedom. Princess Peach's castle served as the central point, and each painting on the walls hid a world with unique levels and surprising mechanics.

Innovative gameplay and total freedom in Super Mario 64

Nintendo 64

Previously, the games in the series were linear. However, Super Mario 64 introduced a "sandbox" system, allowing players to choose how and when to collect Power Stars. Each level offered different approaches, making the experience varied and addictive.

Furthermore, Mario gained new moves, such as the triple jump, wall kick, backflip, and even a long jump. These features were essential for the fluid exploration of the maps and certainly made the gameplay even more satisfying.

Unprecedented power-ups and lots of creativity

Nintendo 64

While previous versions featured Super Mario in fire form or with a tail, this title introduced new forms such as metal Mario , invisible Mario , and winged Mario . Each transformation opened up unique paths and aided in the search for Power Stars.

Therefore, Super Mario 64 wasn't just a natural evolution of the series—it was a revolution. Its impact continues to be felt in many modern games to this day.

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