Eclipse Glow Games has revealed new details about Tides of Annihilation , its most ambitious action RPG. Since its presentation at the last State of Play, the game has aroused the interest of the community, drawing attention by the agile and cinematic combat system, similar to Devil May Cry. In addition, his narrative plunges into a dark universe, combining Arturian mythology and fantasy in a post-apocalyptic scenario.
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With an estimated campaign of over 30 hours, Tides of Annihilation promises to offer an engaging and challenging experience. In addition, the game will feature more than 30 bosses, each with different skills, requiring players to dominate the combat system to overcome them. Eclipse Glow Games will release Tides of Annihilation in 2026 for PC and consoles, but has not yet revealed all platforms that will receive the game.
Fast, accessible and strategic combat
Unlike traditional souls-like, known for their punitive difficulty, Tides of Annihilation will offer difficulty options to serve both casual players and those who prefer more intense challenges. This decision aims to make experience accessible without compromising the depth of combat.
The gameplay will be one of the central points of the title. Inspired by Devil May Cry, the fighting system will allow fast and fluid combos, combining melee and distance attacks. The game offers four types of weapons: fists, swords, arches and an unveiled fourth . Each weapon will have its own style, enabling varied approaches according to the enemy faced.
In addition, the game will feature a light progression system, allowing to evolve skills and adapt the protagonist to the user's style of play. However, Eclipse Glow Games stressed that the main focus will be the action, without deepening the RPG elements.
Another differential is the clashes against bosses. There will be more than 30 unique enemies, each with attack patterns and specific mechanics. This will require players to constantly adjust their strategies, making each fight a distinct and challenging experience.
A London devastated by Arturian mythology
Tides of Annihilation's plot takes place in an alternative version of London, taken by supernatural forces. The devastation took over the city, leaving Gwendolyn as the only survivor. However, throughout the journey, she discovers unexpected power: the ability to invoke and control the legendary Knights of the Round Table.
This approach adds an epic layer to the narrative, mixing history and fantasy. Knights, iconic figures of Arturian mythology, can play crucial roles in the battle against the enemies that plague the city. It is not yet known exactly how this mechanics will work, but each knight is expected to have different skills, providing new combat strategies.
The dark setting will be one of the great attractions of the game. Developed at Unreal Engine 5, Tides of Annihilation promises detailed graphics and cinematic lighting to create a post-apocalyptic London full of dangers. Ruins of historical buildings, fog -taken alleys, and supernatural creatures to the lurking will give the tone of the adventure, reinforcing the climate of mystery and urgency.
What to expect from the launch of Tides of Annihilation
Currently in Alpha, Tides of Annihilation will move to the Beta stage by the end of 2024. In the coming months, Eclipse Glow Games should disclose new information about mechanics, history and gameplay.
Eclipse Glow Games has confirmed the release of the game for PC and consoles, but has not yet specified the platforms that will receive it. The developer intends to launch Tides of Annihilation simultaneously on all platforms, but can change that decision as development advances.
With a fast and cinematic combat system, an immersive plot and an extensive campaign, Tides of Annihilation emerges as one of the great promises of the genre. For action and mythology fans, the game can offer an engaging combination of challenge, epic narrative and dynamic gameplay. With new information on the way, the expectation for the title should grow even more in the coming months.