Visual Novels and the current landscape in the global market

Rafael Shinzo
I'm Rafael Alves, known as Shinzo, founder of AnimeNew. I created the site in 2009 with the mission of sharing news and updates about anime, manga, and...

In a recent interview, Naoya Shimokawa, president of Aquaplus, and Shinji Orito, co-founder of Key, shared valuable insights into the current landscape of visual novels. Both highlighted the challenges and strategies for keeping the genre relevant in a constantly evolving market.

Obstacles on global platforms

Shimokawa commented on the strict restrictions that visual novels face on Steam, especially titles with illustrations of bishoujo. He acknowledges that there is a divergence between Western and Japanese standards, but emphasizes that, even with these barriers, the platform is essential for reaching a global audience. After all, the Japanese market is shrinking, while the international audience is only growing.

Visual Novels

Shinji Orito has already reinforced the importance of multilingual support from launch, ensuring that games reach fans from different regions. Furthermore, he highlighted that current projects need a prolonged lifecycle , often sustained by anime adaptations and other media. This media mix strategy not only broadens reach but also maintains player interest for years.

What to expect from the future of Visual Novels

Despite the challenges, both producers maintain an optimistic outlook. The key, according to them, lies in balancing creativity and accessibility, adapting to global expectations without losing the essence that won over fans.

And you, are you following any recent visual novels ? Keep an eye on AnimeNews for more updates on games, anime, and otaku culture!

Source: denfaminico

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I’m Rafael Alves, better known as Shinzo, founder of AnimeNew. I launched the website in 2009 with the mission of bringing anime, manga, and gaming news and updates straight from Japan to fans around the world.