Wuchang Fallen Feathers gets major adjustments in Patch 1.5

Stefani Couto
A journalist by training, a gamer by passion! I write about games, trivia, and guides to help other players explore this incredible universe. If there's a new game...

Wuchang Fallen Feathers Patch 1.5 has arrived, bringing significant changes to gameplay and combat. Released on PC on August 12 and on consoles on August 14, 2025, the update promises to make battles more dynamic, responsive, and strategic. Improvements range from animation tweaks to changes in enemy AI behavior, all designed to enhance the player experience.

More than just fixes, Patch 1.5 was shaped by community feedback, directly impacting fight flow, character mobility, and even progression elements. Each change aims to reduce frustration and increase tactical possibilities during matches.

Wuchang Fallen Feathers Patch 1.5
Photo: Disclosure/505 Games

Faster and more strategic recovery

One of the highlights of the update is the improved animation for getting up after being knocked down. Previously, the character was vulnerable to consecutive attacks from bosses like Commander Honglan or General Ming, making certain fights practically unfair.

Now, in addition to increased speed, the player can choose the exact moment to stand up, transforming the action into a timed dodge. This change favors the strategic use of invincibility, especially against charging or crushing attacks.

Faster and safer healing

The healing process has also received special attention. The animation for drinking the recovery item is faster and, for the first time, can be canceled with a dodge. This means you can recover energy and, if necessary, quickly escape an aggressive enemy. This new feature makes intense fights less punishing and more balanced.

Patch 1.5 Wuchang Fallen Feathers
Photo: Disclosure/505 Games

AI and enemy adjustments

The developers refined the AI of some enemies, avoiding repetitive patterns and predictable attacks. This makes it easier to interrupt certain enemies, increasing the effectiveness of light weapons. Additionally, NPCs received new voice lines that help conclude specific narrative threads, strengthening the story's immersion.

Fixed blocked progress and endings

Patch 1.5 also fixes an issue in Chapter 4 that prevented players from achieving specific endings, such as Bound by Fate's Threads and Dream's Sweet Deceit. This fix allows players to revisit this part of the campaign without losing important content.

Combat and exploration flow improvements

The update reduced the impact of certain creatures, allowing light attacks to interrupt charges early in the match. Spike traps now have longer cooldowns, and landmines deal less damage and are fewer in number in certain chapters.

Elevators have also become faster, and the game has begun implementing the ability to respawn directly at boss entrances, eliminating the repetitive walk to battle.

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A journalist by training, a gamer by passion! I write about games, trivia, and guides to help other players explore this incredible universe. If there's a new game in the field, I'm always on the lookout and ready to turn the experience into a great article.