Hideo Kojima, one of the most influential figures in the gaming industry, expressed concern about the lack of innovation in major AAA releases. According to the Metal Gear Solid creator, many big-budget games feel increasingly the same, both visually and in gameplay, and this is driving him away from such titles.
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During a recent interview, Kojima emphasized that he prefers to follow independent productions, which he considers more daring and creative. He believes that excessively repetitive formulas in big-budget games hinder the industry's progress and make the experience less exciting for players seeking new experiences.
AAA games are repetitive and predictable, says Kojima
Kojima commented that, while watching recent presentations at major events like Summer Game Fest, he noticed that most AAA titles follow the same patterns. He cited settings featuring aliens or medieval creatures and gameplay systems that barely differ from one another. The designer acknowledges that this type of experience appeals to many players, but argues that it's essential to introduce new ideas to keep the market vibrant.
Interest in indie games grows
While major productions stick to familiar formulas, Kojima has turned his attention to independent games. According to him, indies take risks that larger studios avoid, delivering more creative and surprising experiences. This pursuit of originality is what keeps him enthusiastic as a player and creator, and also serves as inspiration for new projects by Kojima Productions.
New projects promise to break away from the norm
Despite his criticism of the current landscape, Kojima continues to develop experiences that aim to break expectations. Following the release of Death Stranding 2: On the Beach, the studio is working on OD, described as a completely different proposition from what audiences expect, and Physint, which will mark his return to the action-stealth genre. For the director, creating something unique is what keeps his work relevant amidst so many similar games.
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