Bloober Team claims to have overcome a phase of “bad games”

Bloober Team, known for its work on the remake of Silent Hill 2 and other horror titles, has announced that it no longer intends to repeat the mistakes of the past. The Polish studio, which faced criticism for previously released games such as The Medium , has declared that it has stopped producing “bad games” and is now focused on a new phase of evolution.

In an interview with GameSpot, directors Jacek Zieba and Wojciech Piejko, responsible for the remake of Silent Hill 2 , commented on the transformation the company has undergone in recent years. “ We made some low-quality games before, but now we've evolved ,” said Zieba, signaling a clear change in the studio's approach to its upcoming projects.

Evolution and self-criticism mark a new phase for Bloober Team

Bloober Team recognized that it was not always able to achieve the desired quality in its releases. Games like The Medium , despite being innovative in certain aspects, received a reception below expectations. This self-criticism caused the studio to adopt a more rigorous stance regarding the quality of its future work.

According to Zieba, the team is focused on “finding its niche” within the games market, consolidating itself as a developer specializing in the psychological horror genre. The company's strategy is to evolve naturally, using learnings from previous projects to create more immersive and captivating experiences. “Our team loves horror. It’s not easy to change gender, and we don’t want that ,” Piejko added.

With a promise not to repeat the mistakes of the past, Bloober Team is preparing for the release of Cronos: The New Dawn , described as a mix of science fiction and horror. The studio seems to have found its identity in the genre, and the directors say they are ready to consolidate its evolution.

“We are ready to leave the less successful projects behind and focus on titles that truly elevate the players' experience” , concluded Zieba.

Silent Hill 2 remake: turning point

The remake of Silent Hill 2 marked a turning point in Bloober Team's trajectory, consolidating its position in the horror game market. Furthermore, the positive reception from critics and fans reinforced confidence in the studio's potential. On the other hand, the game was also a milestone in adapting a classic for new generations, combining advanced techniques and immersive narrative. In this sense, Bloober Team's meticulous work with the details and atmosphere was widely recognized, showing their dedication to honoring the essence of the original.

As a result, the success of the remake renewed the team's confidence and boosted their ambition to maintain this high standard in future projects. Now, the studio's new title, Cronos: The New Dawn , scheduled for 2025, follows the same line of psychological horror, promising a complex and intriguing plot. Furthermore, the inclusion of elements such as time travel can further raise public expectations.

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