Rockstar Games has revealed that GTA 6 will have an extensive map set in the fictional state of Leonida. Vice City, inspired by Miami (USA), will be the central point of the narrative, accompanied by five new explorable regions. The release of the game is scheduled for May 26, 2026, with versions for Xbox Series X | S and PlayStation 5.
The new setting promises an experience rich in various scenarios, ranging from wild nature, decadent urban areas and industrial centers. Players will be able to explore poor areas, tropical archipelagos, industrial areas and national parks, each with their own characteristics and unique challenges.
Vice City continues as the center of the action
Vice City returns as the vibrant and chaotic metropolis that marked generations of players. Inspired by Miami, the city maintains the contrast between luxury and decay, with shining beaches, Art Deco Architecture and multicultural neighborhoods such as Little Cuba. VC's port also reappears as an important center for economic and criminal activities.
The urban setting reflects the excess and diversity of the United States, serving as a backdrop for the plot of Jason and Lucia, protagonists forced to survive amid a criminal conspiracy. The plot promises intense action and narrative centered on human relations.
Leonida Keys archipelago reinforces tropical climate
To the south of the map is Leonida Keys, a set of tropical islands that mixes natural beauty with hidden dangers. The place refers to regions such as Florida Keys, with bars by the sea and relaxed mood. Despite their peaceful appearance, the surrounding waters hide threats and mysteries.
Rockstar's proposal is to bring a balance between tranquility and tension, creating an environment where the player never feels totally safe. This contrast reinforces the unstable and unpredictable atmosphere that defines GTA VI.
Grassrivers Pantanal reveals hostile nature
Grassrivers, described as Leonida's indomitable jewelry, is a vast marsh region full of mangroves and wildlife. The famous alligators are not the only dangers: there are human and natural threats spread throughout the territory.
The scenario should explore a darker and more mysterious setting, focusing on exploration and survival. Rockstar bets on visual diversity and the creation of distinct atmospheres for each region of the game.
Port Gellhorn portrays decay and resistance
Port Gellhorn represents the forgotten coast of Leonida, marked by abandonment and precariousness. Decadent motels, closed parks and empty shopping centers make up the environment. The city is experiencing a new reality, supported by cheap beverages, painkillers and motorcyclists.
The urban landscape in ruins serves as a social criticism and also as a fertile field for parallel plots. Even with the decline, there is resilience in its population, which can influence the dynamics of history.
Ambrosia mixes industrial tradition and crime
Ambrosia is the industrial heart of Leonida, highlighting the Allied Crystal refinery, the main source of jobs. The presence of motorized gangs reveals the conflicts between order and the underworld, a typical scenario of the series games.
The city symbolizes the struggle for power and survival amid inequality. This tension is one of the narrative pillars of the new game, reinforcing the critical and provocative tone of the franchise.
Monte Kalaga leads the player to the isolation of the north
In the far north of Leonida is Mount Kalaga, mountainous region with hunting, fishing and off-road sports. The forests house eccentric and prisoners characters, offering a distinct experience of urban areas.
This territory expands the freedom of exploitation and contrasts with the rapid pace of Vice City. Rockstar bets on the geographical variety to keep the player immersed throughout the journey .