Nintendo Switch 2 will not have VRR in docked mode

Stefani Couto
A journalist by training, a gamer by passion! I write about games, trivia, and guides to help other players explore this incredible universe. If there's a new game...

Nintendo has confirmed that the Switch 2 will not support Variable Refresh Rate (VRR) technology in docked mode, limiting the feature to a portable experience. This information corrects a previous statement released by the company during the new console's presentation in April.

The Japanese manufacturer revised its official website after identifying the error. The update came via a statement to the Nintendo Life website, in which the company acknowledged the error and apologized for the incorrect publication.

Japan will have an exclusive version of the Nintendo Switch 2 with region locking
Photo: Disclosure/Nintendo

Graphic resource will be exclusive to the integrated screen

VRR dynamically adapts game frame rates to the screen's refresh rate, smoothing the image and preventing stuttering and stuttering. In the case of the Nintendo Switch 2, this applies only to the device's own screen.

With the lack of this feature in docked mode, players who connect the console to a TV won't have this visual compensation. Furthermore, this decision could compromise the experience in games with unstable frame rates, especially those that reach up to 120 FPS.

On competing platforms, the technology is common and allows for alternative performance modes, such as a stable 40 FPS. On the Switch 2, this flexibility may be limited to portable use, changing the dynamics for those who prefer to play on the TV.

However, despite the impact on some users, Nintendo has not said whether it plans to support VRR in future updates. For now, the feature is removed from docked mode by the company's own decision.

Nintendo Switch 2 GameChat
Photo: Disclosure/Nintendo

Changes to the official website signaled changes to the Nintendo Switch 2

Nintendo's retreat began with the silent removal of mentions of VRR from its official pages. Although it initially presented the feature as available in all modes, the company reevaluated its disclosures. With the official announcement, this change began to be interpreted as a technical limitation, not just a marketing overhaul.

Eagle-eyed internet users had already noticed the lack of information before the company confirmed it. Thus, the change reinforces the need for caution when disclosing technical details of upcoming products. In the case of the Switch 2, expectations of an advanced graphics experience fueled discussions about the new hardware's performance.

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A journalist by training, a gamer by passion! I write about games, trivia, and guides to help other players explore this incredible universe. If there's a new game in the field, I'm always on the lookout and ready to turn the experience into a great article.