Director Paul WS Anderson, known for the film adaptation of Resident Evil , is preparing for another project inspired by horror video games. In collaboration with Sega, Anderson will be responsible for the film version of The House of the Dead . The zombie shooting game franchise marked a generation in the 1990s. The new feature, released by Deadline, promises to bring an intense experience to the cinema, focused on fast-paced action and the game's terrifying atmosphere.
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This adaptation will be the fourth video game production by Anderson, who has also directed Mortal Kombat (1995) and Monster Hunter (2020). According to the director, the plot will be inspired by The House of the Dead 3 , focusing on the story of Lisa Rogan, a young woman in search of her father, and Daniel Curien, who needs to deal with the dangers generated by his father. The film promises to bring a faithful view of the intensity of the game, in which the audience is inserted directly into the action.
Paul WS Anderson's experience with Resident Evil
In Resident Evil , Anderson created a unique style, combining horror and action, but with a slower pace, which alternated between puzzles and survival challenges. The new project, however, promises to follow a different format, reflecting the frenetic and direct nature of the first-person shooter.
By adapting the game, Anderson managed to capture the essence of the game for the screen, but the challenge now will be to create an even more immersive experience. In an interview, the director commented that, unlike Resident Evil , the action in The House of the Dead will be constant and in real time, keeping the audience at the center of the events.
What to expect from the plot of The House of the Dead
The plot of The House of the Dead focuses on two central characters: Lisa Rogan, who seeks to rescue her father, and Daniel Curien, who struggles to face his father's legacy, responsible for the mutant outbreak. Anderson said his approach will highlight the characters' personal conflicts, adding emotional layers to an action-packed plot.
This new film also aims to explore the arcade game style, which became famous for its scenarios full of enemies and the intense dynamics of “on-rails” (games where the trajectory is pre-determined). Anderson promises an agile narrative, mirroring the fast and instinctive gameplay of The House of the Dead .
Sega expands its cinematic universe
Sega, the video game giant, is increasingly investing in film adaptations of its games, seeking to expand its franchises to cinema audiences. Following the success of Sonic the Hedgehog , the company announced that it is developing projects based on other series, including Shinobi .
Toru Nakahara, head of film production at Sega, highlighted the importance of these adaptations in expanding the brand's universe. According to Nakahara, the Sonic helped open doors for new productions. Thus, changing the company's stance in relation to licensing and partnerships.
Resident Evil and the legacy of video game adaptations
Anderson's new project also raises inevitable comparisons with the legacy of Resident Evil , one of the director's best-known adaptations. Over the course of several films, the franchise has established itself as one of the most popular in the niche of video game adaptations, influencing the horror genre in its transition to the screen. Although Resident Evil has followed a more enigma-based structure, the work comes with a proposal for uninterrupted action and a format that aims to capture the essence of the game.
With no set release date or details about the cast, the project still generates anticipation among fans of the genre. Anderson, however, demonstrated his intention to respect the essence of the game, which suggests that The House of the Dead could, in fact, become a landmark among video game-to-film adaptations.