Hideo Kojima wants to create games that will enchant even "aliens" in the future

Stefani Couto
Journalist by training, gamer by passion! I write about games, trivia, and guides to help other players explore this incredible universe.

Hideo Kojima, known for the Metal Gear and Death Stranding games, shared his innovative vision for the future of video games in an interview with Yahoo Japan. He reiterated his ambition to create experiences that transcend the boundaries of time and space. According to Kojima, these works should not only impact future generations but also, surprisingly, enchant even extraterrestrial visitors.

Kojima, who has always adopted a non-commercial approach to developing his games, emphasized that his motivation is to produce something that goes beyond market appeal. "I can't release a game that hasn't convinced me," he stated. According to the director, his goal is to create experiences that remain relevant even centuries after their creation. His visionary approach challenges the industry to think beyond entertainment, taking into account cultural and cosmic possibilities, and establishing new creative standards in the world of games.

Art that transcends time

During the interview, Kojima compared his games to other art forms, such as painting. He explained that, just as paintings are appreciated decades or centuries after the artists' deaths, games also have the potential to be discovered and admired by future generations. "I want to entertain the dead," the director said, indicating his desire for his creations to continue to be appreciated after his passing.

Furthermore, this vision reveals Kojima's ambition to leave a legacy that endures far beyond his time. He envisions a scenario where even aliens, visiting Earth in the future, might be amazed by the quality and depth of his games. For him, creating something timeless means going beyond commercial demands and focusing on lasting artistic value.

Hideo Kojima and his non-commercial vision

Hideo Kojima's refusal to follow market trends has always been a defining characteristic of his work. Instead of worrying about the immediate success of his creations, he prioritizes creating games that, in his words, personally convince him. This approach allows him to explore complex themes and innovative narratives, as demonstrated in Death Stranding, which broke with industry conventions and presented a unique post-apocalyptic universe.

This creative freedom makes him a distinct figure in the gaming universe. Kojima chooses to challenge industry expectations, creating something deeper and more lasting. "If I make something I'm satisfied with, maybe centuries later aliens can come here and say, 'That's amazing!'"he pointed out.

For Kojima, game creation is an art form with the ability to transcend the boundaries of time. Thus, with the release of Death Stranding 2, he promises to continue exploring his unique vision of human connection and survival in a world threatened by supernatural forces. The game, in addition to following the innovative path of its predecessor, reinforces Kojima's ambition to create works that challenge present-day conventions and remain relevant for generations.

Journalist by training, gamer by passion! I write about games, trivia, and guides to help other players explore this incredible universe.