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Nintendo Switch 2 will not have VRR in docked mode

Stefani Couto
Journalist by training, gamer by passion! I write about games, trivia, and guides to help other players explore this incredible universe.

Nintendo has confirmed that the Switch 2 will not support Variable Refresh Rate (VRR) technology in docked mode, restricting the feature to the handheld experience. This information corrects a previous statement released by the company itself during the presentation of the new console in April.

The Japanese manufacturer revised its official website after identifying the error. The update came via a statement to the Nintendo Life website, in which the company acknowledged the mistake and apologized for the incorrect publication.

Japan will have an exclusive Nintendo Switch 2 version with region locking
Photo: Press release/Nintendo

The graphic feature will be exclusive to the integrated screen

VRR's function is to dynamically adapt the game's frame rate display to the screen's refresh rate, smoothing the image and preventing glitches such as tearing and stuttering. In the case of the Nintendo Switch 2, this will only apply to the console's own screen.

With the feature absent in docked mode, players who connect the console to the TV will not have this visual compensation. Furthermore, this decision may compromise the experience in games with unstable frame rates, especially those that reach up to 120 FPS.

On competing platforms, this technology is common and allows for alternative performance modes, such as a stable 40 FPS. On the Switch 2, this flexibility may be limited to portable use, altering the experience for those who prefer to play on their television.

However, despite the impact on some users, Nintendo has not stated whether it plans to offer VRR support in future updates. For now, the feature is unavailable in docked mode by the company's own decision.

Nintendo Switch 2 Game Chat
Photo: Press release/Nintendo

Changes to the official website signaled a change to the Nintendo Switch 2

Nintendo's retreat began with the quiet removal of mentions of VRR on official pages. Although it initially presented the feature as available in all usage modes, the company reevaluated the information released. With the official announcement, this change came to be interpreted as a technical limitation, and not just a marketing revision.

Attentive internet users had already noticed the absence of the information before the company's confirmation. Thus, the change reinforces the necessary care when disclosing technical details of products at launch. In the case of the Switch 2, the expectation of an advanced graphics experience fueled discussions about the performance of the new hardware.