The RPG game Neverness to Everness (NTE) debuted globally on April 29, 2026, and has already shown strength in the market. Developed by Hotta Studio, a subsidiary of Perfect World Games, the title achieved over 1 billion yen in revenue on its first day.
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During a presentation to investors, Perfect World confirmed that the game is already available in over 180 countries. Furthermore, the team highlighted that the initial performance exceeded internal expectations, especially when compared to Tower of Fantasy, the studio's previous project.
Neverness to Everness surpasses Tower of Fantasy revenue

In the Chinese version, released days earlier, player retention rates in the first few days were already higher than the previous title. This includes return rates on the second, third, and seventh days, indicating more consistent engagement from the start.
Globally, the highlight was the revenue split. Approximately 75% of revenue came from the PC and PlayStation 5, reinforcing a clear shift in player behavior, with players increasingly less focused on mobile devices.
Strategy targets growth outside of mobile
Countries like Japan and the United States lead in revenue, while regions like North America and Europe are expected to receive more promotional efforts. South Korea also delivered better-than-expected monetization results.
Finally, the team plans to expand the in-game purchasing system, including vehicles, houses, and cosmetic items. The focus is also on improving the experience based on player feedback, especially for those who prioritize urban exploration and everyday activities within the game.
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